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Structure Farming is the concept of placing and destroying structures for the purpose of gaining weapon variants (e.g. Diamond Weapons) on player's Melee Weapons. This is most commonly done with Turrets, and is called "Turret Farming". But which structure is actually the most effective on the health per weapon XP? Is it turrets? or is it something else? That is what this blog is about.

Notes[]

  • The higher the Weapon XP per Health, the better
  • Saplings and Mines are not included as they are 1 per Hit
  • If you have multiple structures being destroyed at the same time, the Weapon XP per Health is multiplied by the amount of structures.
    • Although technically the health doubles, so does your total damage output, so they counterbalance, while the Weapon XP increases.
    • You can only fit 2-3 structures in range easily (3 for long range weapons like Katana, and not tested on short range like Daggers, but they can easily fit 2)
  • Weapon XP is gained every time you harvest a resource in any way except Gold from Kills.
  • The columns labled "Rank (#)" are the rank when you are mining a specific amount (#) at a time without exceeding the placing limits. Only 1 to 3 are used because you can only feasibly up to 3 per setup, without it taking more time than it's worth.
    • Since in Sandbox, you can place infinite structures, refer to "Rank (1)" Column for your stats if doing 2 or 3

Data[]

Structure Rank (1) Rank (2) Rank (3) Weapon XP Health Weapon XP per Health Age Max Placable
Walls
Wood Wall 15th 15th 14th 10 380 1/38 2.6315...% 1 30
Stone Wall 17th 17th 16th 15 900 1/60 1 2/3% 02 30
Castle Wall 16th 16th 15th 35 1,500 7/300 2 1/3% 7 30
Spikes
Spikes 14th 14th 13th 25 400 1/16 6 1/4% 1 15
Greater Spikes 12th 12th 11th 40 500 2/25 8% 5 15
Poison Spikes 11th 11th 10th 50 600 1/12 8 1/3% 9 15
Spinning Spikes 10th 10th 08th 50 500 1/10 10% 9 15
Mills
Windmill 07th 07th 06th 60 400 3/20 15% 1 07
Faster Windmill 06th 06th 05th 80 500 4/25 16% 5 7
Power Mill 04th 04th 03rd 150 800 3/16 18 3/4% 8 7
Individual Items
Pit Trap 09th 09th 07th 60 500 3/25 12% 4 6
Boost Pad 05th 05th 04th 25 150 1/6 16 2/3% 4 12
Turret 03rd 02nd 01st 350 800 7/16 43 3/4% 7 2
Platform 13th 14th 12th 20 300 1/15 6 2/3% 7 12
Healing Pad 10th 10th 08th 40 400 1/10 10% 7 4
Spawn Pad 02nd 03rd 04th 200 400 1/2 50% 9 1
Blocker 08th 08th 09th 55 400 11/80 13 3/4% 7 2
Teleporter 01st 01st 02nd 120 200 3/5 60% 7 1

Summary[]

Teleporter is the most efficient, seconded by Spawn Pad (for single) and Turrets (for double). Since you can place infinite in Sandbox, they are better in Sandbox than Turrets too. 3 Boost Pads is also equal to a Spawn Pad for this.

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