Structure Farming is the concept of placing and destroying structures for the purpose of gaining weapon variants (e.g. Diamond Weapons) on player's Melee Weapons. This is most commonly done with Turrets, and is called "Turret Farming". But which structure is actually the most effective on the health per weapon XP? Is it turrets? or is it something else? That is what this blog is about.
Notes[]
- The higher the Weapon XP per Health, the better
- Saplings and Mines are not included as they are 1 per Hit
- If you have multiple structures being destroyed at the same time, the Weapon XP per Health is multiplied by the amount of structures.
- Although technically the health doubles, so does your total damage output, so they counterbalance, while the Weapon XP increases.
- You can only fit 2-3 structures in range easily (3 for long range weapons like Katana, and not tested on short range like Daggers, but they can easily fit 2)
- Weapon XP is gained every time you harvest a resource in any way except Gold from Kills.
- The columns labled "Rank (#)" are the rank when you are mining a specific amount (#) at a time without exceeding the placing limits. Only 1 to 3 are used because you can only feasibly up to 3 per setup, without it taking more time than it's worth.
- Since in Sandbox, you can place infinite structures, refer to "Rank (1)" Column for your stats if doing 2 or 3
Data[]
Structure | Rank (1) | Rank (2) | Rank (3) | Weapon XP | Health | Weapon XP per Health | Age | Max Placable | |
---|---|---|---|---|---|---|---|---|---|
Walls | |||||||||
Wood Wall | 15th | 15th | 14th | 10 | 380 | 1/38 | 2.6315...% | 1 | 30 |
Stone Wall | 17th | 17th | 16th | 15 | 900 | 1/60 | 1 2/3% | 02 | 30 |
Castle Wall | 16th | 16th | 15th | 35 | 1,500 | 7/300 | 2 1/3% | 7 | 30 |
Spikes | |||||||||
Spikes | 14th | 14th | 13th | 25 | 400 | 1/16 | 6 1/4% | 1 | 15 |
Greater Spikes | 12th | 12th | 11th | 40 | 500 | 2/25 | 8% | 5 | 15 |
Poison Spikes | 11th | 11th | 10th | 50 | 600 | 1/12 | 8 1/3% | 9 | 15 |
Spinning Spikes | 10th | 10th | 08th | 50 | 500 | 1/10 | 10% | 9 | 15 |
Mills | |||||||||
Windmill | 07th | 07th | 06th | 60 | 400 | 3/20 | 15% | 1 | 07 |
Faster Windmill | 06th | 06th | 05th | 80 | 500 | 4/25 | 16% | 5 | 7 |
Power Mill | 04th | 04th | 03rd | 150 | 800 | 3/16 | 18 3/4% | 8 | 7 |
Individual Items | |||||||||
Pit Trap | 09th | 09th | 07th | 60 | 500 | 3/25 | 12% | 4 | 6 |
Boost Pad | 05th | 05th | 04th | 25 | 150 | 1/6 | 16 2/3% | 4 | 12 |
Turret | 03rd | 02nd | 01st | 350 | 800 | 7/16 | 43 3/4% | 7 | 2 |
Platform | 13th | 14th | 12th | 20 | 300 | 1/15 | 6 2/3% | 7 | 12 |
Healing Pad | 10th | 10th | 08th | 40 | 400 | 1/10 | 10% | 7 | 4 |
Spawn Pad | 02nd | 03rd | 04th | 200 | 400 | 1/2 | 50% | 9 | 1 |
Blocker | 08th | 08th | 09th | 55 | 400 | 11/80 | 13 3/4% | 7 | 2 |
Teleporter | 01st | 01st | 02nd | 120 | 200 | 3/5 | 60% | 7 | 1 |
Summary[]
Teleporter is the most efficient, seconded by Spawn Pad (for single) and Turrets (for double). Since you can place infinite in Sandbox, they are better in Sandbox than Turrets too. 3 Boost Pads is also equal to a Spawn Pad for this.