Thread:ThePokegeek5000/@comment-33493166-20190918060303/@comment-33493166-20191003070118

i've been wanting to make my own moomoo spirit successor for a long time now...

recently I figured out how to make my online games work outside of my LAN, which has been a major step forward. still, the odds of my game releasing before mm2 are slim lol.

what do you think of these proposals tho… -replace windmills with flags. each player can have one flag. a flag can be placed anywhere that is not within radius of another flag. flags generate money for everyone on your team including you based on the resources within its radius. thus, some land is more valuable than others to incentivize pvp, and having a team is actually a strong financial advantage over going solo. cash increases per flag would of course be on a logarithmic scale to prevent very large teams from being too op.

-2 weapons slots and 3 item slots. level up to age 10. with every age increase you get the option to spend gold to either upgrade one of your current items/weapons or add a new item to your inventory. with every age increase you also get to buff your stats, such as health, health regen, damage multiplier and speed. you could upgrade your weapons in any order you want allowing for greater customizability and a wider variety in loadouts.

-a deeper combat system. wider variety of weapons, primary and secondary attacks and a boost button, stamina, plus the removal of insta-heal cookies and some hit-point inflation would make combat less of a button spamming contest and more skill based.

-base building would be meaningful. a properly built base would take a long time to break into by destroying walls. invaders would be forced to either swarm the fortress through the main entrances or spend a good long time chipping away with highly specialized weaponry. bases would be necessary to protect flags, which can be destroyed in one hit by any weapon, allowing other players to steal your land.

-construction overhaul. grid based mouse/click construction. no limits on how many structures may be placed. resource sharing between teammates. teammates can instantly destroy structures made by other teammates. once placed, structures take time to be fully constructed, preventing them from being used to great effect in combat and limiting them to what they were meant to do, block stuff. teammates can shoot over each other's walls without using platforms.

jes spitballing