Thread:ThePokegeek5000/@comment-31984232-20190505020653

Recently I decided how I'll do mobs/bosses damages and various attacks (which I had planned for) - I will have them have non-player items (can still be accessed in sandbox modes/by admins)

And just because some of you may be hungry for more content, Ima add another content page (Ranged weapon since that's the only template done) -

And the main reason I'm here - an unofficial poll.

I've been planning on a critical hit mechanism. Some weapons, like Crossbows, increase the likeliness of you landing one. At first I was considering a random chance like in surviv.io but though against it as it causes me to... dislike the system every time I die to it. (Requesting this will be ignored)

So I decided to have it a feat of skill - have to land on a small hitbox (a bit larger for crossbows).

But recently I was thinking... At close range, it would be pretty easy, especially for AimBot users (hackers). Why not have it be like every time you fire, it increases a meter by a set amount (a bit more for corsbows as that's their point - regular bows deal mob damage), and when it hits 100%, you land a critical hit and overflow percent is automatically added to the next meter. This would allow me to regulate DPS a bit easier.

Which do you guys think would be better? Small HitBox or a Charge Meter? Let me know in the comments!

As a side note, I don't want people chasing people off my wall even though I'm on hiatus for my upcoming AP test. *cough* ** 