Greater Spikes

"damages enemies when they touch them."

The are a type of  in.

Technical

 * The Greater Spikes are an upgrade from Spikes.
 * The Greater Spikes are obtainable at Age 5 as an alternative to the Faster Windmill, Mine, and Sapling.
 * Greater Spike does 35 damage per hit upon contact with a player other than you or your Tribe members.
 * Greater Spikes require and  per unit to build.
 * A maximum of 15 Greater Spikes can be placed by one Player.

Using

 * Use the Greater Spikes the same way you would use the Spikes.

Against

 * Use Soldier Helmet so it takes Greater Spikes 4 hits to kill you rather than 3.

Trivia

 * The Greater Spikes have traditionally been the upgrade of the Spike, but there was once a glitch where Spikes ceased to exist, and Greater Spikes were the standard spike.
 * The Greater Spikes have one more Spike on them than normal Spikes, at 6.
 * For a long time, The Greater Spikes were required to obtain the Musket due to a glitch.

History

 * 1.4 - Undid change in version 1.3 because of another popular demand.
 * 1.3 - Due to popular demand, Greater Spikes were changed so it won't damage players who aren't moving.
 * 0.896 - Nerfed damage from 40 to 35
 * 0.52 - Spike limit increased to 15
 * 0.27 - Undid update in version 0.25
 * 0.25 - Increased knockback
 * 0.1 - Added. (Initial Release)