Talk:Ruby Weapons/@comment-28372197-20180703113852/@comment-31984232-20180703131904

That would be a joke: They can put whatever they want in the console, but the code for the variants does not lie, and here it is:

ep[b('0x1')][b('0x8e')]=[{'id':0x0,'src':'','xp':0x0,'val':0x1},{'id':0x1,'src':'_g','xp':0xbb8,'val':1.1},{'id':0x2,'src':'_d','xp':0x1b58,'val':1.18}],

Cleaned Up:

ep[b('0x1')][b('0x8e')]=[ {'id':0x0,'src':'','xp':0x0,'val':0x1}, {'id':0x1,'src':'_g','xp':0xbb8,'val':1.1}, {'id':0x2,'src':'_d','xp':0x1b58,'val':1.18} ], 0x signifies that a hexadecimal number follows, bhe b('0x1') and b('0x8e') are hexadecimal, but they call a function and are irrelevant here.

ID is just an ID, SRC is what is added after the weapon's SRC in the URL, XP is the Weapon EXP needed in Hexadecimal, and Val is the Damage Multiplier