Projectiles

are a form of ammunition shot from in. This ammunition fires off from a distance, keeping the player away from his target and out of danger from his target's melee attack. Projectiles cost the user a certain amount of, the amount depending on the of choice.

Projectiles can be stopped with Wooden Shield and originally Stone Shield so that they do no damage. However, the shield has to be oriented in the correct direction.

Types

 * Hunting Bow: Arrow, costs 4 Wood and inflicts 25 damage.
 * Crossbow: Arrow, costs 10 Wood and inflicts 35 damage.
 * Repeater Crossbow: Arrow or Bolt, costs 10 Wood and inflicts 30 damage.
 * Musket: Bullet, costs 5 Stone and inflicts 50 damage.
 * Turret/Turret Gear: Cannonball, costs no resources and inflicts 25 damage. They are not fired from weapons, as Turrets are structures and Turret Gear is a hat.

Additionally, an unused projectile with no sprite (like the Cannonball) that deals 16 damage has been found in the code. It was possibly planned to be used by the Shotgun before the Musket's removal.