Combat



In Moomoo.io you will encounter other Player and it is up to you to determine whether or not they are a threat or let yourself be a threat. By swinging your weapon and contacting another player, you will deal damage to them based on what weapon/hat you are wielding and what equipment they’re wearing. When you hit a player they will be knocked back a short distance or far depending on weapon so it is advantageous to knock them into spikes or known pits.

Every player has 100 hit points by default and this currently cannot be increased. When your hitpoints reach 0, you will die and lose all of your resources. The player who dealt the killing blow will gain a portion of your gold. Equipping apples or cookies and clicking will consume it which will then heal 10 or 40 hit points. There is no delay on eating food but there is a delay on attacking.

All melee weapons, have the different attack speed, albeit different damage.

There are 4 ranged weapons in the game - they are hunting bow, crossbow, repeater crossbow that uses 4, 5,

10 wood respectively and musket which uses 10 stone to shoot.

Your weapons may become:

Golden after you collect 3000 total resources(not including gold, unless gold stolen by a Mc Grabby)

Diamond after you collect 7000 total resources(not including gold, unless gold stolen by a Mc Grabby)

And finally, Ruby after collecting 12000 total resources(not including gold, unless stolen by a Mc Grabby)